


The missions themselves are quite enjoyable. Advance far enough and you can do cool stuff like calling in devestating air strikes. The greatest change are the Generals Abilities – special weapons or bonuses that become unlocked as you advance through the ranks via battlefield prowess. Certain units are locked until you meet the requirements on the tech tree, and you always need to have enough power plants around.

The GLA do love their chemical toys.īut the core gameplay is about the same.

A strong narrative could have infused the strategic pokery with more tension, especially during the American-led invasion in the US campaign.Ī regular Chinese barbeque. For some, the lack of B-movie acting tying each mission together will be surely missed, as that was the defining feature of Command and Conquer games past. You can play the campaign as either China, the terrorists or the US Army in any order, as the plot is more or less a convenience. Their engrish-speaking Chinese counterparts fare a little better as stereotypes, but at least all sides are well balanced and cleverly integrated. Although most of Command and Conquer has always been tongue-in-cheek, the low-tech GLA pull no moral punches as they launch nerve gas missiles into civilians, deploy suicide trucks (their most effective tactic) and generally cry all day about oppression. are struggling to contain a not-so subtle terrorist doppelganger called the Global Liberation Army. The game is set in the not-so distant future, where China and the U.S.A. Sure you get the same visceral rush of throwing an army of tanks into your opponent’s backyard, this time in full 3D and with amazing Hollywood-like effects, but it’s also pretty damn shallow in the long run. Most of the time, Command & Conquer: Generals, the sixth C&C strategy game if you count Sole Survivor, is all glamour and no brains.
